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	<title>ShaderFusion</title>
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	<description>Official ShaderFusion blog</description>
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		<title>Rim Lighting shader tutorial</title>
		<link>http://www.shaderfusionblog.com/?p=46</link>
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		<pubDate>Sun, 13 Feb 2011 04:30:49 +0000</pubDate>
		<dc:creator>KurtLoeffler</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<title>ShaderFusion released at Unite</title>
		<link>http://www.shaderfusionblog.com/?p=18</link>
		<comments>http://www.shaderfusionblog.com/?p=18#comments</comments>
		<pubDate>Thu, 11 Nov 2010 06:24:50 +0000</pubDate>
		<dc:creator>KurtLoeffler</dc:creator>
				<category><![CDATA[Press]]></category>

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		<description><![CDATA[Today at the Unite developer conference the Unity Asset Store was announced and is now live. ShaderFusion can be found within the Asset Store which can be accessed inside of Unity by downloading Unity 3.1 and clicking Window&#62;Asset Store once its running. During the keynote speech at Unite, ShaderFusion was briefly demoed at the end [...]]]></description>
			<content:encoded><![CDATA[<p>Today at the Unite developer conference the Unity Asset Store was announced and is now live. ShaderFusion can be found within the Asset Store which can be accessed inside of Unity by <a title="Download Unity" href="http://unity3d.com/unity/download/" target="_blank">downloading Unity 3.1</a> and clicking Window&gt;Asset Store once its running.</p>
<p>During the keynote speech at Unite, ShaderFusion was briefly demoed at the end of the Asset Store segment. You can view the first half of the keynote below.</p>
<p>The Asset Store section starts at 16:00.</p>
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		<title>Basic Shader Creation</title>
		<link>http://www.shaderfusionblog.com/?p=6</link>
		<comments>http://www.shaderfusionblog.com/?p=6#comments</comments>
		<pubDate>Wed, 10 Nov 2010 02:14:44 +0000</pubDate>
		<dc:creator>KurtLoeffler</dc:creator>
				<category><![CDATA[Tutorials]]></category>

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		<title>About ShaderFusion</title>
		<link>http://www.shaderfusionblog.com/?p=23</link>
		<comments>http://www.shaderfusionblog.com/?p=23#comments</comments>
		<pubDate>Tue, 09 Nov 2010 05:51:32 +0000</pubDate>
		<dc:creator>KurtLoeffler</dc:creator>
				<category><![CDATA[About]]></category>

		<guid isPermaLink="false">http://keenleveldesign.com/shaderfusion/?p=23</guid>
		<description><![CDATA[ShaderFusion is a graphical shader editor for the Unity game engine. It allows artists to create complicated shaders within Unity without ever having to write a single line of code. It supports both ShaderModel 2.0 and ShaderModel 3.0, Multiple blending modes, Easy shader quality adjustment with fallbacks, and more. ShaderFusion can be found within the [...]]]></description>
			<content:encoded><![CDATA[<p>ShaderFusion is a graphical shader editor for the <a title="Unity" href="http://unity3d.com/" target="_blank">Unity game engine</a>. It allows artists to create complicated shaders within Unity without ever having to write a single line of code. It supports both ShaderModel 2.0 and ShaderModel 3.0, Multiple blending modes, Easy shader quality adjustment with fallbacks, and more.</p>
<p>ShaderFusion can be found within the Asset Store which can be accessed inside of Unity by <a title="Download Unity" href="http://unity3d.com/unity/download/" target="_blank">downloading Unity 3.1</a> and clicking Window&gt;Asset Store once its running.</p>
<p><a href="http://keenleveldesign.com/shaderfusion/wp-content/uploads/2010/11/shaderfusion01.jpg"><img class="alignnone size-medium wp-image-26" title="shaderfusion01" src="http://keenleveldesign.com/shaderfusion/wp-content/uploads/2010/11/shaderfusion01-300x207.jpg" alt="" width="300" height="207" /></a></p>
<p><a href="http://keenleveldesign.com/shaderfusion/wp-content/uploads/2010/11/trolleditorcomp01.jpg"><img class="alignnone size-medium wp-image-27" title="trolleditorcomp01" src="http://keenleveldesign.com/shaderfusion/wp-content/uploads/2010/11/trolleditorcomp01-300x257.jpg" alt="" width="300" height="257" /></a></p>
<p><a href="http://keenleveldesign.com/shaderfusion/wp-content/uploads/2010/11/darktemplar02.jpg"><img class="alignnone size-medium wp-image-28" title="darktemplar02" src="http://keenleveldesign.com/shaderfusion/wp-content/uploads/2010/11/darktemplar02-300x120.jpg" alt="" width="300" height="120" /></a></p>
<p><a href="http://keenleveldesign.com/shaderfusion/wp-content/uploads/2010/11/darktemplar02.jpg"></a><a href="http://keenleveldesign.com/shaderfusion/wp-content/uploads/2010/11/earthcomp01.jpg"><img class="alignnone size-medium wp-image-29" title="earthcomp01" src="http://keenleveldesign.com/shaderfusion/wp-content/uploads/2010/11/earthcomp01-177x300.jpg" alt="" width="177" height="300" /></a></p>
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		<title>Documentation</title>
		<link>http://www.shaderfusionblog.com/?p=43</link>
		<comments>http://www.shaderfusionblog.com/?p=43#comments</comments>
		<pubDate>Mon, 08 Nov 2010 21:40:37 +0000</pubDate>
		<dc:creator>KurtLoeffler</dc:creator>
				<category><![CDATA[Documentation]]></category>

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		<description><![CDATA[Node Documentation Tutorials]]></description>
			<content:encoded><![CDATA[<p><a href="http://keenleveldesign.com/shaderfusion/?page_id=39">Node Documentation</a></p>
<p><a href="http://keenleveldesign.com/shaderfusion/?cat=4">Tutorials</a></p>
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